[DGD] A few questions regarding some kfuns....

Tim Blommerde T.Blommerde at et.tudelft.nl
Wed Sep 16 17:07:08 CEST 1998


Dear reader,

Well, it's been a while since I've spammed this mailing list (*wicked
smile*), so I guess I have to make up for a few days.  First of all I want
to inform you that the idea of a dgd www page is still on my to do list, but
because work, school, my band and scout group all acquire a lot of attention
at the moment, it might take a while before I'll start working on it.  I'll
keep you informed, ofcourse.

But the reason I'm writing this mail is because I got a few questions
regarding some kfuns.  First of all regarding the connect kfun.  According
to the docs it should be able to take three arguments, namely ipnumber
(string), port (int) and a connection type (string).  Now I tried this, but
I got a compile error, complaing about a wrong number of arguments (message:
too many arguments for function connect).  This could be fixed by removing
the connection type.  Now my question is, is this the right behaviour and
thus are the docs not yet updated, or is this a small bug either in the
standard kernel lib, the driver or again my own lib?

Another question regarding kfuns is the kfun parse_string.  Does anybody
know (Mr. Dworkin ??) if and when this kfun will be added and what exactly
its functionality will be?  And then, for the last question, would it be
hard to write a extra kfun package or add a kfun sprintf?  I guess the DGD
driver is still mainly used for text based games, so a text formatting kfun
would be very nice.

Thanks a lot for you devoted attention,
Yours truely,

Tim




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