[DGD]parse_string
Jason Cone
jcone at usabilitysciences.com
Tue Apr 6 18:04:13 CEST 1999
I think I totally missed a part of your question...
> the wrong one? Since you don't know which environment to look for the
> object in?
I forgot to state this from the very beginning. Since a verb can only be
executed by a living/interactive/player/NPC/whatever, the following are
always going to be true:
immediate inventory == inventory(caller)
immediate environment == environment(caller)
where caller is the person/object executing the verb (which is known). That
way, the search algorithm always starts from the correct
"environment"/object. Ok, I think I answered it...?
JC
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