[DGD]Problem

Adam Levenstein che at worker.com
Fri Jan 8 09:41:42 CET 1999


Hey all,

I'm trying to run the Win32 port of DGD with the 2.4.5 lpmudlib. I've gone
over the "lpmud.dgd" file a thousand times, and altered my directory
structure accordingly (and the contents of the file), but I get this
message when I start it up:

Loading init file room/init_file
Preloading: obj/quicktyper.c
Could not compile "/obj/quicktyper.c
.c"
Preloading: room/adv_guild
Could not compile "/room/adv_guild
.c"
Preloading: obj/living
Could not compile "/obj/living
.c"
Preloading: obj/monster
Could not compile "/obj/monster
.c"
Preloading: obj/treasure
Could not compile "/obj/treasure
.c"
Preloading: obj/weapon
Could not compile "/obj/weapon
.c"
Preloading: obj/armour
Could not compile "/obj/armour
.c"
Preloading: room/death/death_mark
Could not compile
"/room/death/death_mark
.c"
Setting up ipc.

Now, all the files are where they're supposed to be, so what the hell is
going wrong?

Thanks in advance,

Adam


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