[DGD]ANSI on the Melville mudlib
E. Harte
harte at xs4all.nl
Wed Aug 23 00:33:16 CEST 2000
On Tue, 22 Aug 2000, Chris Kaczor wrote:
> Well - it definitely isn't the most inventive change - but I'd argue it is
> one of the core requirements for a new mud nowadays. A mud without some
> color support is likely to be shunned. =)
Support would be nice, I just hope that anyone doing it doesn't force-feed
anything to any of their players though and allows them to configure the
colours and their uses as they themselves please, for the exact reason
that I mentioned in my first reply.
> But take heart - in one case someone already did what you mentioned - I
> found the ANSI spec and added everything myself. =)
*laugh* Good to hear, there is hope for mankind. ;-)
> Zor
>
> -----Original Message-----
> From: dgd-admin at list.imaginary.com
> [mailto:dgd-admin at list.imaginary.com]On Behalf Of E. Harte
> Sent: Sunday, August 20, 2000 6:31 PM
> To: dgd at list.imaginary.com
> Subject: Re: [DGD]ANSI on the Melville mudlib
>
[...my original message...]
Now, erm, could you work on your quoting technique a bit? :-)
Erwin -- A grumpy old man.
--
Erwin Harte - Forever September, 2548 and counting - harte at xs4all.nl
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