[DGD]ANSI on the Melville mudlib

E. Harte harte at xs4all.nl
Wed Aug 23 00:33:16 CEST 2000


On Tue, 22 Aug 2000, Chris Kaczor wrote:

> Well - it definitely isn't the most inventive change - but I'd argue it is
> one of the core requirements for a new mud nowadays.  A mud without some
> color support is likely to be shunned.  =)

Support would be nice, I just hope that anyone doing it doesn't force-feed
anything to any of their players though and allows them to configure the
colours and their uses as they themselves please, for the exact reason
that I mentioned in my first reply.

> But take heart - in one case someone already did what you mentioned - I
> found the ANSI spec and added everything myself.  =)

*laugh*  Good to hear, there is hope for mankind. ;-)

> Zor
> 
> -----Original Message-----
> From: dgd-admin at list.imaginary.com
> [mailto:dgd-admin at list.imaginary.com]On Behalf Of E. Harte
> Sent: Sunday, August 20, 2000 6:31 PM
> To: dgd at list.imaginary.com
> Subject: Re: [DGD]ANSI on the Melville mudlib
> 
[...my original message...]

Now, erm, could you work on your quoting technique a bit? :-)

Erwin -- A grumpy old man.
-- 
Erwin Harte  -  Forever September, 2548 and counting  -  harte at xs4all.nl
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