[DGD]returning copy() of arrays, objects
Frantisek Fuka
fuxoft at terminal.cz
Mon Jan 31 03:28:03 CET 2000
While studying Melville Mudlib I found out that the functions which
return objects, arrays or mappings return "copy (result)" instead of
just "result", where copy() is defined in auto.c as:
nomask mixed copy (mixed a) {
mixed b ;
if (typeof(a)==T_ARRAY || typeof(a)==T_MAPPING) {
b = a[..] ;
} else {
b = a ;
}
return b ;
}
There is probably some rationale behind it but I don't understand why
pointer values must be returned like this. And I probably don't need to
understand it. But I need to know: Do I really have to return all
objects, arrays and mapping like this? What could happen if I don't? (I
tried and it seemed to work fine)
--
Frantisek Fuka
(yes, that IS my real name)
(and it's pronounced "Fran-tjee-shek Foo-kah")
My E-mail: fuxoft at terminal.cz
My Homepage: http://www.fuxoft.cz
My ICQ: 2745855
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