[DGD]statedumping

Kris Van Hees aedil at alchar.org
Wed May 10 22:08:15 CEST 2000


On Wed, May 10, 2000 at 04:04:05PM -0400, Stephen Schmidt wrote:
> This assumes that the mudlib itself does good housecleaning,
> and that objects in the mudlib that have outlived their usefulness
> will eventually get taken out of the game world. That might not
> be true. Swapping helps, but doesn't solve the problem in a truly
> permanent way, since if you -never- restart the mud, and you have
> objects that never get cast loose from the game world, eventually
> (-very- eventually perhaps) the swap file will fill the hard disk.

Not really, unless you were not careful with the configuration parameters,
since you have to specify the maximum size for the swap file in the mud
config file.

> Probably not a serious problem, but as a general principle, to
> keep a mud running perpetually, one has to make sure that the
> equivalent of clean_up() that gets rid of unneeded objects 
> doesn't have a leak in it. This isn't what the original poster
> asked about, but it is sufficiently closely related that it
> seems worth mentioning.

Good point altogether.  I was of course making the assumption that the
mudlib itself has been written in a decent way to not leave garbage around.

	Kris

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