[DGD] Mudlibs

James J. Bennett james.bennett at washougal.k12.wa.us
Mon Aug 20 08:03:25 CEST 2001


While I can't argue with your points here, an out of the box mudlib does 
encourage new coders.  I know I am not quite up to being able to code a mud 
from scratch and I am sure most of you who are up to that level probably 
started out with an out of the box mud package of some kind.

Just my 2 cents.

JB

At 08:26 PM 8/19/01, you wrote:
>As someone who once did that for MudOS, I would strongly advise against it.
>Out of the box mudlibs destroy creativity and do little help advance mudding
>except increase the number of muds without seriously increasing the number
>of mudders. The result is the same talent spread across tons of clone muds.


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