[DGD]Help I ma lost and need directions
Felix A. Croes
felix at dworkin.nl
Fri Feb 23 14:20:51 CET 2001
"Marcus A Martin" <shalidor at cfl.rr.com> wrote:
> I am looking to put together a Mud of my own, and am currently in the
> process of researching what tools and server I should use to build it. I
> have gone throught the trouble of defining all of the rules for characters,
> combat and magic on paper already.
>
> I have read the DGD documentation and now understand how to create rooms and
> place objects, exits and descriptions into them.
>
> What I want to do is go to the next step and start creating the rules for
> the charcters, magic, etc. But I am a bit lost on where to start. The only
> documentation I have seen is that players inherit from "living_objects." I
> am not usre what a living object is or how to use it not have I seen it in
> the source tree.
What you need is an example mudlib. Try Melville or 2.4.5, available
at
ftp://ftp.imaginary.com/pub/LPC/servers/DGD/lib/
Regards,
Dworkin
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