[DGD]Sectors

Erwin Harte harte at xs4all.nl
Fri Jun 8 20:24:22 CEST 2001


On Fri, Jun 08, 2001 at 06:17:22PM +0000, Chooser fireman wrote:
> What is the average number of sectors for a game? I am running a MUD for 
> discussion purposes and we have gotten some major interest and now have 
> around 1000 sindependent files for rooms alone. The problem is that we are 
> running at around 1000 sectors with 5 people logged in.

There is no 'average number of sectors', as there is no linear or
other relation to the number of people logged in.

Sectors are used to store the program-code and object-data, a minimum
of 1 sector for each compiled piece of code and a minimum of 1 sector
for each initialized object (typically clones, rooms and some daemon
objects).

With that in mind, the 'about 1000' sectors sounds right, if all or
nearly all those rooms have been loaded.

Hope that helps,

Erwin.
-- 
Erwin Harte <harte at xs4all.nl>

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