[DGD]How many objects can I have?

Thomas Annandale thomas at boredatheist.com
Mon Jun 11 02:03:23 CEST 2001


  There has been some talk on the memory requirements of dgd.  How each
library object and each cloned object take up a "sector" (I don't know
what that is), and I think there was even a report of someone running out
of memory because of too many objects.

  In the MUD I am currently designing, I was planning on using objects
very liberally.  I remember one of the first things I read about DGD was
that it was "disk based", which I thought meant that there was really no
limit on the number of objects you had, which I found very attractive.  I
thought that I would be able to keep as many objects in memory as I wanted
without ever having to clean them up, because the driver would somehow
"swap" them to disk.  I thought "Cool, I never have to destruct my
rooms.  Someone could, say, bury something in a room and come back a YEAR
later and find it still there!"

  What are the memory limitations of dgd?  Say I have 32M of memory
dedicated to dgd.  How many objects can I have in my mud at one time?  Or
are there other things to take into account as well?

-Thomas


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