[DGD]How many objects can I have?
Ludger Merkens
balduin at uni-paderborn.de
Mon Jun 11 11:21:32 CEST 2001
On Mon, 11 Jun 2001, mtaylor wrote:
> Kind of continuing the theme of swaps and the possibility of keeping a Mud
> running. I'm not entirely sure I know how to swap objects out that aren't
> being used. I would like to use the full functionality of DGD and employ
> this great feature.
>
> I'm just wondering how it works exactly. Is it that objects not in use are
> saved to disk? How do you tell if an object is in use or not? When they are
> needed again how do you reload the object you saved?
You just don't see it. All objects regardless if on disk or in memory are
handled as if in memory. For a programmers view, it just doesn't matter.
Probably the only difference is when starting the driver. Then you
probably have to distinguish between a restart from state-file and a
start from scratch, because in the latter case, you might want to create
some initial objects. Think about connection objects, they have to be
recloned even on restart, but thats all.
>
> I'm so sorry if I am sounding really stupid, or if all these questions have
> been asked ... It's just I keep feeling I'm out of my depth ;)
I don't know many systems with this degree of ease when using persistency.
So questions must occur.
>
> I really like the DGD driver and I am at the stage with a mudlib where we
> are starting to develop skills, rooms etc. We completely built a mudlib from
> the bottom up and it all seems to be working fine.
[security stuff skipped]
>
Ludger Merkens
List config page: http://list.imaginary.com/mailman/listinfo/dgd
More information about the DGD
mailing list