[DGD]mudlib features
Stephen Schmidt
schmidsj at union.edu
Fri Mar 9 16:50:26 CET 2001
On Fri, 9 Mar 2001, Risto Karjalainen wrote:
> I would like to see NPC's. They could be very simple - like merely
> transfering all the code that's in common with PC's and NPC's from
> player.c to an own file, similar to living.c in 2.4.5.
I like that idea. With body swapping, there might actually not
be too much distinction between the two, but there'd be some;
at the least, no data saving for NPCs.
I could also add a body swapping command.
> > Also, would anyone be interested in a version of Melville
> > that ran on top of the kernel lib
>
> I would be greatly interested in this as it might give me some ideas
> on how the kernel lib works.... I have no idea on how I should start
> expanding from it.
I've been looking at that, and it's not obvious to me either :)
The main question is how much of it is just a question of adding
new files, and how much of it would require the user to alter
existing files in /kernel. My fear is that it would be quite
a bit of the latter.
> And by the way, does my message have these exasperating MIME-craps or
> is it just plain text? And is it wrapped correctly at 80 chars?
When it reached me, it had no MIME-stuff and was wrapped at 80.
Steve
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