[DGD] melville with dgd for win binary

Joshua P. Dady jpd at indecisive.com
Sun Oct 27 02:29:02 CEST 2002


Albert Deinbeck wrote:
> So how do you compile it? VC++? Don't you need cygwin for system calls? Or
> do you have an alternative?
> My most urgent problem, a running mudlib, has been solved thanks to Stephen.
> But I would appreciate an introduction into porting and compiling under
> windows.

DGD is already ported to VC++; look in src/host/pc for details.  If 
you're interested in porting other code to Windows, there are many ways 
to proceed, depending on what you intend to end up with.  Without 
getting any more OT, they are:

   1)  VC++.  Not exactly best-in-class for either its front end or its
       back end, but its widely used (including by the DGD->win32 port).
   2)  Codewarrior.  Has a special place in my heart from my Mac days.
       It is known for its front end and its back end, but as with anyone
       who competes directly with Microsoft, YMMV.
   2)  Cygwin.  DGD compiles under it fairly easily the last time I
       tried it.  From a developer's point of view, its basically the GNU
       toolchain with UNIX system call emulation.
   3)  MinGW.  As opposed to cygwin, this is the GNU toolchain aimed at
       creating native win32 executables (that have no dependancies on
       a MinGWxxx.dll, as cygwin built executables do).  It includes
       headers and import libraries to build a Windows application (not
       just console stuff) if you stick to core API stuff (not MFC, etc.)

-Josh/Zot/Whatshisname

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