[DGD] Commercial Licenses?

David Jackson atari_x at bellsouth.net
Fri Feb 21 06:41:07 CET 2003


If you -really- want to break in, you need to invent some tech.  Look at
ID software.  They brought us the 3D first person shooter.  Innovation
is the key to success in the tech market.

-D

On Thu, 2003-02-20 at 23:35, Alan Wood wrote:
> *sigh*  True.  But still, it makes breaking into the
> industry with something like this impossible.  :)
> 
> Oh well, back to the drawing board.  :)
> 
> Alan
> 
> --- David Jackson <atari_x at bellsouth.net> wrote:
> > 
> > Everyone is surprised at how much the DGD licenses
> > are. But business is
> > business, and even $100K is not a lot to pay for a
> > truly profitable
> > venture.
> > 
> > NetImmerse licenses at much more than $100k for a
> > full commercial
> > license.  The last time I checked, the Quake 3
> > license was $250K a
> > seat.  That's chicken feed compared to their profit
> > margin.  Even older
> > technologies like LithTech's engine still sell for
> > over $100K a seat.
> > 
> > David Jackson
> > 
> > 
> > On Thu, 2003-02-20 at 21:18, Alan Wood wrote:
> > > Wow.  That is alot more than I expected it to be. 
> > > Many commercial 3d networking engines are not that
> > > expensive.  (For instance, NetImmerse from NDL
> > which
> > > was used in DAOC)
> > > 
> > > Any chance to go on a royalty basis or % of profit
> > or
> > > whatnot?  Or will there be a "you can't make a
> > profit,
> > > but you can ask for donations" license?  
> > > 
> > > Thanks,
> > > 
> > > Alan
> > > 
> > > --- "Felix A. Croes" <felix at dworkin.nl> wrote:
> > > > Alan Wood <alan_wood at yahoo.com> wrote:
> > > > 
> > > > > DGD is mentioned as one of the few mud servers
> > > > that
> > > > > can be used commercially.
> > > > 
> > > > You may also want to check out the Cold server,
> > > > which is open source.
> > > > 
> > > > 
> > > > > There is some confusion on my side who to
> > contact
> > > > in
> > > > > regards to this.  The readme states that after
> > > > 2001
> > > > > the rights reverted back to BeeHive, but the
> > > > websites
> > > > > state that Skotos (sp?) still have rights.
> > > > >
> > > > > Can anyone clear this up?
> > > > 
> > > > DGD was originally licensed to a company which
> > has
> > > > since gone bankrupt.
> > > > Skotos was a sublicensee of this company, and is
> > > > itself capable of
> > > > sublicensing.
> > > > 
> > > > DGD can also be licensed from BeeHive
> > Technologies,
> > > > the copyright
> > > > holder.  The person who deals with email
> > enquiries
> > > > can be a bit slow,
> > > > but you'll get an answer :)  The license is not
> > > > cheap, $2000/year for
> > > > non-commercial organizations (with a number of
> > > > restrictions), and
> > > > $100,000 a year for full commercial use.
> > > > 
> > > > I am aiming DGD at the market for large
> > commercial
> > > > MUD middleware.
> > > > 
> > > > Regards,
> > > > Dworkin
> > > >
> > >
> >
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