[DGD] call_out delay
Jay Shaffstall
jshaffst at netwalk.com
Fri Feb 21 18:58:29 CET 2003
I'm using call_out with a delay to trigger events in my mud that need to
happen at specific intervals. The call_out docs say, "If the delay is an
integer, the function will be called after approximately the specified
number of seconds".
How approximate is approximate? On my Windows PC, things seem to work as
I'd expect. One of my builders is using a Linux laptop, and has seen the
delays decrease until events are being fired continually (the actual value
being passed in for the delay hasn't changed). However on his Linux PC, it
seems to work fine.
Has anyone else seen this sort of behavior, or have an idea as to the
probable cause? If it's a problem likely to be isolated to his laptop, I'm
not too worried.
Jay
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