[DGD] call_out delay

Jay Shaffstall jshaffst at netwalk.com
Fri Feb 21 18:58:29 CET 2003


I'm using call_out with a delay to trigger events in my mud that need to 
happen at specific intervals.  The call_out docs say, "If the delay is an 
integer, the function will be called after approximately the specified 
number of seconds".

How approximate is approximate?  On my Windows PC, things seem to work as 
I'd expect.  One of my builders is using a Linux laptop, and has seen the 
delays decrease until events are being fired continually (the actual value 
being passed in for the delay hasn't changed).  However on his Linux PC, it 
seems to work fine.

Has anyone else seen this sort of behavior, or have an idea as to the 
probable cause?  If it's a problem likely to be isolated to his laptop, I'm 
not too worried.

Jay

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