[DGD] Rooms implementation
Christopher Allen
ChristopherA at skotos.net
Wed Jan 15 22:27:42 CET 2003
Colin Coghill wrote:
> A feature I'm trying to implement at the moment is "go to x,y,z
> coordinate", with it's companion "give rough distance and direction
> to object o"
I recommend you take a look at the searchable archives of the Mud-Dev
list, at https://www.kanga.nu/archives/MUD-Dev-L/ and search form at
https://www.kanga.nu/archives/MUD-Dev-L/ -- this type of capability has
been discussed a lot in the past (though not recently.)
Keywords I might try at first might be:
spacial data structures
nested coordinate spaces
hilbert curves
morton curves
I wrote an thread on hilbert curves a long time ago that starts at
https://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00118.php and includes
https://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00124.php
A list with some of the topics discussed in the past in Mud-Dev are at
http://www.kanga.nu/FAQs/MUD-Dev-L/4.html .
-- Christopher Allen
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