[DGD] Simulations & Memory
Christopher Darque
thedarque at yahoo.com
Wed Jan 29 00:08:05 CET 2003
Erwin wrote:
>You call 'taking away the need to concern yourself with swapping'
not
>a whole lot better? One of us must've misunderstood something.
What I meant is that since my NPCs, Creatures, and Rooms are all
dynamic things I still have to deal with the totality of the RAM
usage in the game design. The swapping will allow for an overall
larger game and is a great thing though.
I think DGD will be a much better starting point for my designs just
from what I know already.
Oh, and I did switch out of digest mode so I should start to Thread
my replies properly.
A.T
(-)
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