[DGD] Simulations & Memory

Erwin Harte harte at xs4all.nl
Wed Jan 29 00:15:05 CET 2003


On Tue, Jan 28, 2003 at 03:08:05PM -0800, Christopher Darque wrote:
> Erwin wrote:
> 
> >You call 'taking away the need to concern yourself with swapping'
> >not a whole lot better?  One of us must've misunderstood something.
> 
> What I meant is that since my NPCs, Creatures, and Rooms are all
> dynamic things I still have to deal with the totality of the RAM
> usage in the game design. The swapping will allow for an overall 
> larger game and is a great thing though.

Yes you still have to keep the 'working set' into account when
figuring out the RAM requirements of your server, given the price
of RAM these days that might not be that big a deal, though. ;)

[...]
> Oh, and I did switch out of digest mode so I should start to Thread
> my replies properly.

I'm sure that'll be appreciated.  Welcome, by the way. :)

Erwin.
-- 
Erwin Harte <harte at xs4all.nl>
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