[DGD] DGD & Simulations II

Christopher Darque thedarque at yahoo.com
Fri Jan 31 05:29:39 CET 2003


--- "Joshua P. Dady" <jpd at indecisive.com> wrote:

> That's usually the way it works out.  With some experimenting,
> you should be able to get the swapper just active enough to
> balance your supply of available RAM vs. disk I/O bandwidth.

Even in a design like mine there are plenty of more basic 
objects, so I expect to be able to maintain a much larger
game because of the advanced disk support.

 
> On the other hand, DGD is quite powerful and a good choice
> for building a MUD that shares the core language with LPMUDs,
> but not much of the game mechanics that never really needed
> to be in the driver in the first place.

So far that is what I am finding and since I do like to take
different paths on a lot of things it should work for me.


A.T
(-)


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