[DGD] DGD & Simulations II
    Christopher Darque 
    thedarque at yahoo.com
       
    Fri Jan 31 05:29:39 CET 2003
    
    
  
--- "Joshua P. Dady" <jpd at indecisive.com> wrote:
> That's usually the way it works out.  With some experimenting,
> you should be able to get the swapper just active enough to
> balance your supply of available RAM vs. disk I/O bandwidth.
Even in a design like mine there are plenty of more basic 
objects, so I expect to be able to maintain a much larger
game because of the advanced disk support.
 
> On the other hand, DGD is quite powerful and a good choice
> for building a MUD that shares the core language with LPMUDs,
> but not much of the game mechanics that never really needed
> to be in the driver in the first place.
So far that is what I am finding and since I do like to take
different paths on a lot of things it should work for me.
A.T
(-)
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