[DGD] List problems
Felix A. Croes
felix at dworkin.nl
Tue Mar 11 15:26:50 CET 2003
The mailing list has had some trouble recently. I missed several postings,
and so, I gather, did most people. The list was receiving new emails
but did not send any. Apart from various tests and "are you there"
emails, there were two ordinary postings that I will quote below for
reference.
Regards,
Dworkin
> From: John Ruiz
> Date: Sun Mar 9 17:25:08 2003
> Subject: [DGD] [Windows] Taking DGD out of taskbar
> Message-ID: <000001c2e13a$f3390bb0$7460b240 at jar349>
>
> All,
>
> Starting up DGD in the background is easy in *nix platforms. However,
> in Windows I've always got a taskbar entry for DGD when it's running.
> I've made the changes to my registry so that DGD automatically starts
> with my config file on login.
>
> My question is: is it possible to run DGD as an NT Service OR IF NOT, is
> there any way for me to run DGD in Windows so that there is no entry in
> the taskbar when it runs? I'd like to be able to arbitrarily call up
> the DGD GUI (taskbar entry OK, here) and then send it away when I'm not
> using it.
>
> If none of this functionality currently exists for Windows, does anyone
> have any advice as to how DGD can be extended to include it?
>
> Thanks!
> John Ruiz
> ______________________________________
> Senior @ Pennsylvania State University
> Vice President, IST Student Government
> http://www.johnruiz.com/ AIM: ipandra
> APT: 814.272.4324 Cell: 814.883.7013
> From: David Jackson
> Date: Sun Mar 9 21:05:02 2003
> Subject: [DGD] Strange Use of DGD Perhaps
> In-Reply-To: <Pine.BSF.4.53.0302262152510.60489 at olmec>
> References: <Pine.BSF.4.21.0302261539120.1451-100000 at hoot.monkeyspeak.com>
> <Pine.BSF.4.53.0302262152510.60489 at olmec>
> Message-ID: <1046518136.7372.5.camel at host148-null.null.bellsouth.net>
>
> So, I'm sitting here in front of my computer, looking around at
> different 3D engines, when I come across Cube. Very simply designed
> first-person-style 3D engine. Then it suddenly hit me.
>
> Cube is incredibly easy to modify. It has networking code in it
> already, but this could easily be supplanted with something different
> (translate: better). You could easily write it to get it's data from...
>
> ...the binary port on DGD. And from DGD you could manage all of the
> players, manage the NPC's, and a wealth of other opportunities. DGD is
> flexible enough to handle all of this data (if you look at DGD as a very
> complex, relatively fast scripting engine).
>
> Blam! The birth of a graphical MUD. Or the first Linux-based MMORPG.
> The engine is too simplistic for a real first-person shooter (like
> Quake), but it's certainly quite suitable for these purposes.
>
> I must be some sort of genius. ;)
>
> -David Jackson
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