[DGD] List problems

David Jackson atari_x at bellsouth.net
Tue Mar 11 14:38:47 CET 2003


Yeah, I haven't received mail from the list since the 27th of February. 
I was beginning to think that it wasn't coming back at all. :)

David

On Tue, 2003-03-11 at 09:26, Felix A. Croes wrote:
> The mailing list has had some trouble recently.  I missed several postings,
> and so, I gather, did most people.  The list was receiving new emails
> but did not send any.  Apart from various tests and "are you there"
> emails, there were two ordinary postings that I will quote below for
> reference.
> 
> Regards,
> Dworkin
> 
> 
> > From: John Ruiz
> > Date: Sun Mar  9 17:25:08 2003
> > Subject: [DGD] [Windows] Taking DGD out of taskbar
> > Message-ID: <000001c2e13a$f3390bb0$7460b240 at jar349>
> >
> > All,
> >
> > Starting up DGD in the background is easy in *nix platforms.  However,
> > in Windows I've always got a taskbar entry for DGD when it's running.
> > I've made the changes to my registry so that DGD automatically starts
> > with my config file on login.
> >
> > My question is: is it possible to run DGD as an NT Service OR IF NOT, is
> > there any way for me to run DGD in Windows so that there is no entry in
> > the taskbar when it runs?  I'd like to be able to arbitrarily call up
> > the DGD GUI (taskbar entry OK, here) and then send it away when I'm not
> > using it.
> >
> > If none of this functionality currently exists for Windows, does anyone
> > have any advice as to how DGD can be extended to include it?
> >
> > Thanks!
> > John Ruiz
> > ______________________________________
> > Senior @ Pennsylvania State University
> > Vice President, IST Student Government
> > http://www.johnruiz.com/  AIM: ipandra
> > APT: 814.272.4324   Cell: 814.883.7013
> 
> 
> 
> > From: David Jackson
> > Date: Sun Mar  9 21:05:02 2003
> > Subject: [DGD] Strange Use of DGD  Perhaps
> > In-Reply-To: <Pine.BSF.4.53.0302262152510.60489 at olmec>
> > References: <Pine.BSF.4.21.0302261539120.1451-100000 at hoot.monkeyspeak.com>
> >  <Pine.BSF.4.53.0302262152510.60489 at olmec>
> > Message-ID: <1046518136.7372.5.camel at host148-null.null.bellsouth.net>
> >
> > So, I'm sitting here in front of my computer, looking around at
> > different 3D engines, when I come across Cube.  Very simply designed
> > first-person-style 3D engine.  Then it suddenly hit me.
> >
> > Cube is incredibly easy to modify.  It has networking code in it
> > already, but this could easily be supplanted with something different
> > (translate: better).  You could easily write it to get it's data from...
> >
> > ...the binary port on DGD.  And from DGD you could manage all of the
> > players, manage the NPC's, and a wealth of other opportunities.  DGD is
> > flexible enough to handle all of this data (if you look at DGD as a very
> > complex, relatively fast scripting engine).  
> >
> > Blam!  The birth of a graphical MUD.  Or the first Linux-based MMORPG. 
> > The engine is too simplistic for a real first-person shooter (like
> > Quake), but it's certainly quite suitable for these purposes.
> >
> > I must be some sort of genius. ;)
> >
> > -David Jackson
> _________________________________________________________________
> List config page:  http://list.imaginary.com/mailman/listinfo/dgd
-- 
David Jackson <atari_x at bellsouth.net>

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