[DGD] Strange Use of DGD  Perhaps
    Felix A. Croes 
    felix at dworkin.nl
       
    Tue Mar 11 15:45:10 CET 2003
    
    
  
David Jackson wrote:
>[...]
> Cube is incredibly easy to modify.  It has networking code in it
> already, but this could easily be supplanted with something different
> (translate: better).  You could easily write it to get it's data from...
>
> ...the binary port on DGD.  And from DGD you could manage all of the
> players, manage the NPC's, and a wealth of other opportunities.  DGD is
> flexible enough to handle all of this data (if you look at DGD as a very
> complex, relatively fast scripting engine).  
Well, of course you don't <have> to regard DGD as a scripting engine
when considering to use it for its intended purpose. :)  It's a MUD
server engine, and optimized for that task.
> Blam!  The birth of a graphical MUD.  Or the first Linux-based MMORPG. 
> The engine is too simplistic for a real first-person shooter (like
> Quake), but it's certainly quite suitable for these purposes.
DGD could work with either.  Though I doubt that it would be the
<first> Linux-based MMORPG.
Regards,
Dworkin
_________________________________________________________________
List config page:  http://list.imaginary.com/mailman/listinfo/dgd
    
    
More information about the DGD
mailing list