[DGD] Strange Use of DGD Perhaps
Felix A. Croes
felix at dworkin.nl
Tue Mar 11 15:45:10 CET 2003
David Jackson wrote:
>[...]
> Cube is incredibly easy to modify. It has networking code in it
> already, but this could easily be supplanted with something different
> (translate: better). You could easily write it to get it's data from...
>
> ...the binary port on DGD. And from DGD you could manage all of the
> players, manage the NPC's, and a wealth of other opportunities. DGD is
> flexible enough to handle all of this data (if you look at DGD as a very
> complex, relatively fast scripting engine).
Well, of course you don't <have> to regard DGD as a scripting engine
when considering to use it for its intended purpose. :) It's a MUD
server engine, and optimized for that task.
> Blam! The birth of a graphical MUD. Or the first Linux-based MMORPG.
> The engine is too simplistic for a real first-person shooter (like
> Quake), but it's certainly quite suitable for these purposes.
DGD could work with either. Though I doubt that it would be the
<first> Linux-based MMORPG.
Regards,
Dworkin
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