[DGD] Strange Use of DGD Perhaps
David Jackson
atari_x at bellsouth.net
Tue Mar 11 14:51:22 CET 2003
On Tue, 2003-03-11 at 09:45, Felix A. Croes wrote:
> David Jackson wrote:
>
> >[...]
> > Cube is incredibly easy to modify. It has networking code in it
> > already, but this could easily be supplanted with something different
> > (translate: better). You could easily write it to get it's data from...
> >
> > ...the binary port on DGD. And from DGD you could manage all of the
> > players, manage the NPC's, and a wealth of other opportunities. DGD is
> > flexible enough to handle all of this data (if you look at DGD as a very
> > complex, relatively fast scripting engine).
>
> Well, of course you don't <have> to regard DGD as a scripting engine
> when considering to use it for its intended purpose. :) It's a MUD
> server engine, and optimized for that task.
>
>
Which only serves to strengthen the consideration. It's prepared to
handle everything you would need.
> > Blam! The birth of a graphical MUD. Or the first Linux-based MMORPG.
> > The engine is too simplistic for a real first-person shooter (like
> > Quake), but it's certainly quite suitable for these purposes.
>
> DGD could work with either. Though I doubt that it would be the
> <first> Linux-based MMORPG.
>
> Regards,
> Dworkin
No, you are right. It is far from the first Linux-based MMORPG (thousands of MUDs are testament to that).
I'm very excited about all of this.
David
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