[DGD] Implement Pico Editor
Kirk Turner
kirk.turner at wagoonline.com
Mon May 5 06:46:20 CEST 2003
Lord Lerkista wrote:
> Hi, i'm trying to implement Pico as the editor for my Mud, but it have a
> problem
> i don't know how to send the editor to the player connection, if i call
> pico from
> the mud the editor opens in the shell where i run the Mud, anyone have
> tried
> that?? I need help
>
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At what level are you trying to implement pico as your editor?
I once thought about doing this sort of thing (using vi, not pico) and
realised that its not possible because mud connections are in sending a
a text stream, and unless they have a pico editor locally installed and
pico has some way of interacting with a text stream then its not
possible. Ed on the other hand is simply a read and put text interface.
Saying this I suppose it would be possible to incorporate pico into the
mud because you can run other ncursers programs through telnet
connections (eg midnight commander), but I would suppose there countless
problems with this due timing issues and such (someone with ncursers
experience might be more help here)
The basic conclusion was that without hacking into vi or pico and
integrating a mud client into it that reads the file and creates a local
copy to edit it wasn't possible. The best solution in that sense is to
use tf (or the like) to silently read the file into a local copy, launch
pico to edit it in another window, and then have another macro to send
it back... or my preferred option is to use emacs and implement a ftp
connection to the mud.
Kirk
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