[DGD] Implement Pico Editor
Peter Smith
pete at phillipoux.net
Mon May 5 11:12:08 CEST 2003
On Monday, May 5, 2003, at 05:27 Europe/London, Lord Lerkista wrote:
> Hi, i'm trying to implement Pico as the editor for my Mud, but it have
> a problem
> i don't know how to send the editor to the player connection, if i
> call pico from
> the mud the editor opens in the shell where i run the Mud, anyone have
> tried
> that?? I need help
>
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The normal mud telnet connection is a linemode telnet, which works for
ed. To use pico, vi, or any similar program through telnet you would
need to use a character-mode connection, which is possible via the
binary port. I think this has been discussed before, look in the
archives...
Pete Smith
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