[DGD] players, inheritance, cloning, a better solution?
Par Winzell
zell at skotos.net
Fri Apr 2 06:22:58 CEST 2004
Robert,
> My solution has been to make another file, _primary_object.c for lack of
> a better name, all that does is inherit primary_object.c. So
> primary_object.c becomes a library and _primary_object.c the clonable.
>
> I'm just wondering if anyone can spot a more attractive solution than
> the one I've just described, as it seems rather 'hackish', if you know
> what I mean.
Your choice of names bewilders me slightly, but the idea itself is not
hackish. Skotos, for example, has
/base/lib/thing.c
which is the base of all physical objects, and contains all the code,
and we have
/base/obj/thing.c
which consists of little but an inherit-statement.
Zell
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