[DGD] DGD-Fishing

Felix A. Croes felix at dworkin.nl
Tue Apr 6 13:45:39 CEST 2004


Ragnar Lonn <prl at gatorhole.se> wrote:

> > > While I'm at it I might aswell ask about state dumps also. Are they
> > > as optimised as can be?  Is it or would it be possible to somehow create
> > > state dumps without the noticeable pause of the game?
> >
> > How long is noticable?
> >
>
> Hmm, I'd say around 0.5 seconds and the state dump wouldn't be easily
> noticeable by the players in an MMORPG-style game.
>
> But in my own case streaming state changes to another DGD instance might
> mean I don't have to do state dumps, or that I can do them on the backup
> DGD instance and not bother players with the lag. I was just curious as
> to whether it was possible to speed them up in case the streaming thing
> wouldn't work as hoped.

Half a second or less would be hard to guarantee for a big mud.  DGD is
not designed for unnoticable statedumps, but for statedumps that are
fast enough that the delay they cause does not seem significantly
different from delay due to packet loss.

Regards,
Dworkin
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