[DGD] Re: Clones and very large arrays
Par Winzell
zell at skotos.net
Tue Apr 6 16:46:04 CEST 2004
> what does status()[ST_OTABSZ] return?
From DGD's configuration file, the maximum number of objects there can
be in the game.
> Why is the function 'forward' void, yet it tries to return the variable
> next?
Because I typed it from memory; just return.
> How is this function supposed to work?
?
> Instead of storing a mapping of the clones up to a relatively small
> number and THEN using this iterator, why not use this iterator from the
> beginning?
Because it's inefficient to loop 250,000 times (or whatever OTABSZ is)
to enumerate three objects.
Zell
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