[DGD] Re: Clones and very large arrays

Par Winzell zell at skotos.net
Tue Apr 6 16:46:04 CEST 2004


> what does status()[ST_OTABSZ] return?

 From DGD's configuration file, the maximum number of objects there can 
be in the game.

> Why is the function 'forward' void, yet it tries to return the variable 
> next?

Because I typed it from memory; just return.

> How is this function supposed to work?

?

> Instead of storing a mapping of the clones up to a relatively small 
> number and THEN using this iterator, why not use this iterator from the 
> beginning?

Because it's inefficient to loop 250,000 times (or whatever OTABSZ is) 
to enumerate three objects.

Zell
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