[DGD] yet another object manager question.. or two

Michael McKiel crashnbrn71 at yahoo.ca
Fri Apr 9 19:25:31 CEST 2004


 --- Noah Gibbs <noah_gibbs at yahoo.com> wrote: > 
>   Your object manager stuff sounds good, at least as a quick sketched
> outline.  There are a few issues you haven't mentioned (no surprise,
> there are a lot of random issues).  For instance, you'll need to decide
> how to populate your data structures when the ObjectD comes on-line... 
> Remember that several things, including the ObjectD, had to be compiled
> before the ObjectD could run at all.  I believe Geir Harald Hansen has
> his ObjectD hardcode some reasonable defaults and tells you to bring up
> the ObjectD as quickly as it's possible to do so.  Mine recompiles
> everything in an opening pass, though that still has at least one bug
> in it as well, which I haven't tracked down -- each of those
> inheritables winds up logging a message later when they're recompiled. 
> Not sure why, and it doesn't seem to cause any actual harm.  Anyway.
> 


I believe hardcoded defaults, like hardcoding kernel dependencies et al was
mentioned in the archives, is there any reasonable reason not to do this?
these are things that should likely never change.


>   And yeah, you're right -- the kernel lib will supply some very useful
> information for you while you're doing this stuff.  It's a good place
> to look for lists of objects.


______________________________________________________________________ 
Post your free ad now! http://personals.yahoo.ca
_________________________________________________________________
List config page:  http://list.imaginary.com/mailman/listinfo/dgd



More information about the DGD mailing list