[DGD] GurbaLib

Jas katmandu at turbobyte.com
Thu Aug 26 19:54:37 CEST 2004


Stephen Schmidt wrote:

>What DGD needs (needs in the public domain, anyway; Skotos
>is outside the scope of my comments here, and I'm not
>terribly familiar with it anyway - if someone who is
>wanted to comment on its relation to this topic, I think
>that'd be great) is a "killer app", a game concept that
>isn't traditional fantasy adventure and that uses persistence
>as a fundamental of the game design. DGD ought not try to
>compete on the tradition grounds of LPMud - its feature
>set inherently pulls it in a different direction.
>  
>

If putting together something like that isn't on Dworkin's "to do" list, 
maybe "the rest of us" should take up the initiative.

Of course, we'd get "tighter" (cleaner, more-streamlined) code if the 
driver developer was involved in the game library project somehow.  
Maybe Felix could be act in some kind of advisory role, if he has too 
many other pots on the stove for a more-direct role.

So, the $64,000 question is two-fold:  is there enough of an interest in 
such a project, and are there other people who would be willing to 
commit either their time, technical expertise, or something else to the 
project?

>Steve
>  
>

Cheers,
Jason D. Bourgoin
aka Katmandu

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