[DGD] [Melville] not listening for connections
dannic at orpgs.com
dannic at orpgs.com
Sun Feb 1 04:28:43 CET 2004
If he hasn't altered anything to start out with I doubt it is mudlib related.
Of course that doesn't take into account the OS you are using it on.
I have been running Melville for the last 3 years(haven't done much with it to
tell you the truth) but I haven't had any problems with getting connections
straight out of the box :)
I also haven't installed the network package either.
Try with the default ports that melville comes with. Should be 1863 for a
telnet connect.
Quoting Steve Foley <zeppo1 at mindspring.com>:
>
> Well, I was thinking more along the lines of an error in
> Melville
> due to typechecking (the kernel lib being made for
> typechecking 2
> and Melville being decidedly not made for typechecking 2)
> causing some kind of non-fatal error that halts things.
>
> But I'm not too up to speed on what kinds of errors will
> cause
> DGD to exit and what kinds won't. Chances are the bug is
> mudlib related though, so I'd just follow that trail from
> the start til I found the error. (Apologies if you've
> already done this.)
>
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