[DGD] Re: status
Noah Gibbs
noah_gibbs at yahoo.com
Wed Jan 7 22:48:18 CET 2004
--- Robert Forshaw <iouswuoibev at hotmail.com> wrote:
> >From: Noah Gibbs <noah_gibbs at yahoo.com>
> > Well, the way to solve it would be if DGD let
> you
> >directly recompile an object that had child classes
> >(which it doesn't). Instead you have to destruct
> and
> >recompile, which destroys all your clones (if any).
>
> This is something I wasn't aware of. When you say
> 'destroy' do you mean
> 'destruct and linger in memory' or completely
> remove?
Clones can never "destruct and linger in memory".
When their master object goes, they go. Ditto for
LWOs.
An object with no children (such as a cloneable in
the Kernel Library) is also removed when you destruct
it. No reason to linger in memory since nobody uses
it any more.
> I was going to
> hand-code a feature in the destruct_object()
> masking function to seek out
> (with an object manager?) all the objects
> children
> and destruct them, so I
> didn't have stray clones lying around;
If by "children" you mean "clones", this happens
automatically. If by "children" you mean "classes
that inherit from it", you'll have to do it manually.
=====
------
noah_gibbs at yahoo.com
__________________________________
Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus
_________________________________________________________________
List config page: http://list.imaginary.com/mailman/listinfo/dgd
More information about the DGD
mailing list