[DGD] Re: Persistance

Erwin Harte harte at is-here.com
Thu Jan 8 15:52:37 CET 2004


On Thu, Jan 08, 2004 at 02:42:07PM +0000, Robert Forshaw wrote:
> 
> >From: Bart van Leeuwen <bart at wotf.org>
> >This makes it seem to me that there is some use in scheduling swapouts?
> >I know I do a statedump every 60 minutes, and it doesn't cause any
> >noticable lagging, but I guess that with less then 10k objects around, my
> >environment quallifies as rather small for now
> 
> Hang on, I never thought about this in full, but when a user logs off their 
> progress needs to be saved, and not with a statedump, obviously...

Why?  In a persistent game their character body would stay with them
all the time and wouldn't be destroyed upon logout, if that's what
you're thinking.

Erwin.
-- 
Erwin Harte <harte at is-here.com>
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