[DGD] Persistance
Robert Forshaw
iouswuoibev at hotmail.com
Thu Jan 8 19:07:05 CET 2004
>From: Stephen Schmidt <schmidsj at union.edu>
I had a concept in mind for dealing with inactive states: statues. Hardly
original I know, but its what was used in another MUD (albeit a
non-persistant one). When they go inactive, they turn to stone, or perhaps
just freeze. I'll develop this idea when the time comes.
One problem with keeping player objects in the game for a long time is that
you're going to have lots of people logging in, trying the game out, then
never returning again. The MUD I used to be a wizard on had about 100 people
a day logging in doing this. I cringe at the thought of hundreds of
thousands of player objects sitting around in memory, serving absolutely no
purpose.
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