[DGD] 1.2.72

Felix A. Croes felix at dworkin.nl
Sat Jan 24 15:07:20 CET 2004


diff -c dgd/src/Changelog:1.309 dgd/src/Changelog:1.310
*** dgd/src/Changelog:1.309     Tue Jan 13 22:37:30 2004
--- dgd/src/Changelog   Sat Jan 24 14:19:32 2004
***************
*** 1557,1559 ****
--- 1557,1564 ----
   - Light-weight objects restored from the state dump were not converted
     properly, causing spurious driver::touch() calls.
   - Fixed a bug in object upgrading, introduced with call_touch().
+  - New kfun: datagram_challenge(), which replaces the return-TRUE-from-open()
+    way of enabling datagram channels.  Multiple datagrams are now buffered per
+    channel.
+  - Config file change.  ({ 6047, 6048 }) for ports changed to a mapping in
+    which the address must also be specified: ([ "*":6047, "localhost":6048 ])

DGD allows for a UDP "channel" to be attached to a binary connection.
Previously, the UDP port of this channel on the client side was assumed
to be identical to the TCP port.  A further restriction was that at
least one datagram had to be received from that port before the driver 
was willing to send any (to avoid spamming a host with UDP datagrams
which doesn't expect any).

This didn't work well with clients behind firewalls, which typically
remap the source port in their own port space.  So now there is a new
way of handling UDP channels:

The server sets a UDP challenge for a connection with datagram_challenge().
The first datagram which is not received through an established UDP
channel, and which matches this challenge, establishes a new channel
for the connection with the port used by the client.  open_datagram() will
be called in the connection object, which thereafter is able to send and
receive datagrams.  Note that the challenge response datagram is not
itself received by the connection object.

All outstanding UDP challenges must be unique.  Establishing a UDP
channel typically happens like this:

 - a TCP connection is established on the binary port
 - the server establishes a challenge for the UDP channel.  A good
   unique challenge would be the object ID of the connection object:

    sscanf(object_name(connection_obj), "%*s#%d", object_id);

 - the server sends this (possibly encrypted) challenge to the client,
   using the TCP connection.
 - the client responds with the challenge as a UDP datagram.
 - The server receives the challenge response and establishes the UDP
   channel.

DGD now handles reception of UDP datagrams more efficiently.  Each
connection object has its own input buffer in which multiple datagrams
can be stored.  All datagrams for a binary port will be received on
that port, and the server keeps track internally of which datagrams
must be forwarded to which connection object.

Regards,
Dworkin
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