[DGD] Connection problems.....
dannic at orpgs.com
dannic at orpgs.com
Wed Mar 10 05:00:34 CET 2004
Quoting Stephen Schmidt <schmidsj at union.edu>:
>Doing a
> TMI-2 port to DGD would make sense if you had a TMI-2 lib
> you needed to get off of a MudOS driver, but not otherwise.
> And if you're willing to keep the old lib, why not the old
> driver as well?
>
> Steve/Moby
>
>
The main reason people ask me if there is a port to dgd of TMI is because they
want to run DGD in windows mode and learn to code on their own without having
to set up cgywin or a unix box. I may one day get around to it but I dont' see
it in the forseeable future just because of the fact I have absolutely no free
time to spare which isn't already committed. However by the time I can find
time to work on it there may very well be a better alternative for someone who
wants to start out with a working basic mud that has all of the basics one
might find in a mud. Something which melville provides a ground work for but
doesn't actually provide as part of the lib.
Either way. Its an idea I had originally looked into several years ago and
somethign I've had on the back burner for awhile. It still sits there and
smolders. If I can ever manage to find some extra free time(not any time soon)
I may revisit the idea. Till then its plug away at karealia in my spare time.
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