[DGD] Aliases & Stacked commands
Jay Shaffstall
jshaffst at netwalk.com
Wed Mar 24 16:22:46 CET 2004
>I think you really want something like this_player() because 'users' are
>not the only livigns that can use 'commands' on your average mud, which
>means to me that commands should never ever depend on this_user() since
>they will fail when used by a living thats not linked to any user.
This is the main reason for the approach I took, of tying everything into a
call_out on the user object (actually the body of the user, which is
separate from the user itself). One of my design goals was to make mobiles
first-class citizens, able to use any command players could, except for
meta-commands (quitting the game, changing passwords, etc). By passing the
body around (it can initially be gotten using this_object ()), there's no
dependence on this_user ().
Jay
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