[DGD] Algorithm for Parsing Commands

David Jackson atari_x at bellsouth.net
Sat Sep 4 09:33:31 CEST 2004


I have been working on the Gurba lib, and I wanted to make the command 
parser a little more robust, but I need some input.

First, a question; for a long time, the paradigm has been to have a basic 
command parser determine which verb to use, and then call that verb 
function, which would parse the command further.  What is the reasoning 
behind this?

My basic algorith for parsing commands is as such;

Our example command is; "Put the green rock into the yellow sack".
Assumption:  Most commands will follow the form "verb adjective noun 
preposition adjective noun"
     or, more likely, the form "verb adjective noun"
     acceptable input can be "verb noun" or "verb noun preposition noun"
Assumption:  Articles are treated as whitespace

1)  Receive input, and split input into an array of seperate words
      a) If there is a "then" or "comma" or "and" in the sentence, then 
split the sentence into two arrays.
      b) operate on the first array now
2)  Determine which words are verbs, by comparing them to a list of 
suitable verbs (this takes into account synonyms for verbs)
      a) If there is no suitable verb, produce error output
3)  Determine which words are nouns, by checking for the existence of the 
object in the player's environment (or inventory)
      a) If no such noun exists, produce error output
4)  Determine which words are adjectives, by checking it's companion noun 
(query_adjective()) in the player's environment
      a) If no adjective, and more than one noun exists with that name, 
produce error output
	1)  Error output should ask, "which noun, the adjective noun1 or the 
adjective noun2?" (etc.)
5)  Check for legal prepositions
     a) If not legal, produce error output
5)  If we have gotten this far, get object pointers for adjective-noun 
pairs, parsing sentence into verb/adj.noun1/preposition
6)  Pass parsed sentence to verb function as a function call parameter.
7)  Return to 2 with second sentence, if there was a then.

I know that this, so far, is still relatively simple; it can handle "verb 
adjective noun preposition adjective noun" sentences all day long.  I would 
like to make it more robust, to handle sentences such as;

"cast gnusto at spellbook" - gnusto is a noun, but would forever be missed 
because it doesn't exist in the player's environment
"wear red cloak from burlap sack" - Would only work if there was 
preposition/adjective/noun checking in "wear".
"read newspaper by candlelight" - another sentence that would just fail.
"check settings on dial" - and another sentence that would just fail.

Any thoughts?

David Jackson



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