[DGD] DGD/MP 1.0

Matt Holmes matthew at wildfiregames.com
Mon Apr 18 01:19:01 CEST 2005


Par Winzell wrote:

> Matt,
>
>> The scale does matter. I love how all of you assumed I don't know 
>> anything about large multi-tiered servers. Hint, I write 
>> multi-million dollar credit card process software for a living. My 
>> software runs on large clusters that process millions of credit card 
>> transactions per second. The session concurrency involved is insane, 
>> as credit card processing is not a one step process. I would dare say 
>> our software has to be significantly more robust and able to handle 
>> faults than any game server. We aren't dealing with someones 
>> entertainment, we are dealing with millions of dollars changing hands 
>> every hour.
>
>
> I think you've been taking offense where none was meant. If anybody 
> has been aggressive, I think it's you. Dworkin meant no offense to WoW 
> in his initial posting -- in fact he went out of his way to mention 
> that there are content- and game-design reasons to go for shards -- 
> and you seemed to feel that WoW had been slighted where it had not.
>
> At this point, most of the people on this list are senior 
> professionals in some IT industry or other. We can all let go of the 
> urge or need to brag about how many million customers our software 
> serves. Nobody here is arguing that WoW is not technologically 
> competent, but it is also fairly obvious that Blizzard has been 
> extremely pragmatic in their design decisions.
>
> The shards work very well for WoW because of the kind of game it is. 
> All their design decisions harmonize well. That doesn't mean it's the 
> only way to build a MMO, nor does it mean there isn't significant 
> wonder and awe to be derived from a truly massive world -- with a 
> hundred thousand simultaneous players rather than seven thousand. I 
> don't understand why you go out of your way to defend WoW when they 
> are not being attacked.
>
> At the end of the day, I can't help but feel that you categorize 
> DGD/MP as a cute text game engine with pretentions, incomparable to 
> professional corporate-strength middle-ware. This is the part where 
> you lose me completely, because not only are you simply wrong, but you 
> are the face of evil! :)  I encounter this mistaken assumption about 
> the world every day at work and it's the source of much anguish. There 
> are plenty of software projects in the world that are every bit as 
> competent as any multi-million-dollar corporate product. Sleepy Cat's 
> BerkeleyDB software is a good example -- we have to fight every time 
> we want to use it rather than yet another bloated Oracle DB -- and DGD 
> is another.
>
> Zell
> __________________________________________
> http://mail.dworkin.nl/mailman/listinfo/dgd
>
Actually, that response wasn't to Dworkin. I respected everything 
Dworkin said. Someone else attacked me by calling me a fanboy who didn't 
know what he was talking about, and to that I responded.

I have no problem with anything Dworkin said, at all.




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