[DGD] DGD/MP 1.0

Felix A. Croes felix at dworkin.nl
Mon Apr 18 02:10:01 CEST 2005


Matt Holmes <matthew at wildfiregames.com> wrote:

> My apologies if you thought any of that was aimed at you, it wasn't. I 
> am a huge fan of DGD, so if it sounded like I was attacking you or it, I 
> do apologize. Anything I said in that last e-mail was squarley aimed at 
> the author I was replying to at the time. I used bad wording in that 
> first statement.
>
> I don't neccescarily agree with all your views on the subject, but I do 
> respect them, I definitley respect DGD.

All right, and I apologize for having a chuckle at the expense of WoW's
server naming policy. :)

To clarify the other things I wrote, I didn't mean to pour scorn upon
Blizzard's enormous competence as a game developer's powerhouse.
WoW has redefined the market in such a way that in 10 years, people
will think that Blizzard invented it.  What I was remarking upon is
that they didn't advance the state of the art in a way that would make
game developers look at DGD/MP as the obvious first step towards making
a WoW clone, though of course it could be used in that manner; rather,
WoW leads the way towards more shards and clusters.

Regards,
Dworkin



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