[DGD] DGD http daemon?

Christopher Allen ChristopherA at skotos.net
Mon Feb 14 03:09:01 CET 2005


Christopher Allen wrote:

>On Tuesday, February 08, 2005 12:27 PM Stephen Schmidt <> wrote:
>  
>
>>I gather this daemon runs alongside of the mud, but the players still
>>connect and play via the telnet protocol. 
>>Could this daemon be extended so that the players played primarily
>>through the http protocol, probably using the telnet side only for
>>communications (which are hard to implement in http)?  
>>
>>There are all kinds of design-related problems with using a primarily
>>http interface for playing the game; those don't interest me so much.
>>The question is really whether this daemon could be the basis for
>>code support for such a design. If it is, then having a version for a
>>general DGD kernel (or even a specific kernel that could be released
>>as a package with the daemon) would be extremely useful.     
>>    
>>
>
>There are some advantages for simulating telnet through http -- you can then
>work with proxies and such. We've had a lot of problems with players
>attempting to connect from work, for instance. For now, many cheap firewalls
>don't block port 443 (https) so that relieves some of the problem. I know of
>at least one company that did that, faked http traffic enough that stateful
>firewall proxies would pass it on, but to the user was just like telnet.
>  
>
Just FYI, gnu httptunnel implemented in DGD and a client, would allow 
telnet-style traffic to go through firewalls:

http://www.nocrew.org/software/httptunnel.html

-- Christopher Allen



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