[DGD] Some questions
Felix A. Croes
felix at dworkin.nl
Wed Jan 5 12:43:01 CET 2005
Lord Lerkista <lordlerkista at gmx.net> wrote:
> I use DGD 1.2.96 and lpmud 2.4.5 (heavily modified) and i noticed that
> the heart_beats of an object only are active when a player is present,
> if not, the heart_beats are inactive, why is that?? is there a way to
> make them active all time?? the call_outs works the same way??
In the 2.4.5 mudlib, the heartbeat of monsters is turned off when there
are no players around. See the beginning of the heart_beat function in
/living/monster.c.
> Another question, i put some functions in src/kfun/extra.c but i don't
> understand well how it works, for example:
>
>
> > # ifdef FUNCDEF
> > FUNCDEF("sendmail", kf_sendmail, pt_sendmail)
> > # else
> > char pt_sendmail[] = { C_TYPECHECKED | C_STATIC, 5, 0, 0, 11,
> > T_STRING, T_STRING,
> > T_STRING, T_STRING, T_STRING, T_STRING };
>
> i made it work, changing the values until it works, but i don't know if
> they are the right values or not, anyone can explain me what that values
> mean??, the 5,0,0,11 thing
5 arguments, 0 optional arguments, size of prototype is 256 * 0 + 11.
Regards,
Dworkin
More information about the DGD
mailing list