[DGD] Another "Melville" problem, or possibly DGD
Felix A. Croes
felix at dworkin.nl
Thu Apr 13 14:38:01 CEST 2006
"Dan Bentley" <diskmaster at hotmail.com> wrote:
> Inherited variables on objects don't appear to be saving when the
> save_object() function is called. In particular (and I've seen mention of
> this before with no resolution) the <string gender> from the inherited
> creation.c is not saving to the player's dat file
>
> I am running DGD 1.2.115 and Melville 0.9.1
This looks like a bug in Melville. The gender is saved upon character
creation, but not restored from the save file upon later login because
valid_read() does not allow reading from /data/players at that point.
> Yes, I know Melville is no longer being developed, but I personally find
> Phantasmal's structure to be dismal when you have multiple wizards working
> on the same portion of the MUD. I like Melville as a base because it's very
> easy to add new commands, objects, and rooms without getting in each other's
> way. It's very similar to TMI-2, which is the type of system I'm going for.
Understandable. Of course, by using a mudlib that is not being
upgraded, one has to assume the duty of tracking down and fixing bugs
in that mudlib himself.
Regards,
Dworkin
More information about the DGD
mailing list