[DGD] Dworkin's mudlib
Mikael Lind
mikkelin at gmail.com
Thu Dec 7 00:18:46 CET 2006
Hello,
Note: I posted this message to the list a couple of days ago, but it
bounced. My apologies if you receive it twice.
IIRC, Dworkin was working on a mudlib (beyond the Kernel Library) for
DGD. I am curious about the status of this project. Can anyone fill me
in? Under what terms will it be released? What features will it have?
I cannot recall having read much beyond storing source code inside the
mud state, and using LWOs for some game objects where persistent
objects are traditionally used in other mudlibs. I am curious to hear
more about this project, even if it is work in progress.
Regards,
Mikael
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