[DGD] Commercial question
Jesse Garrison
jgarriso at gmail.com
Wed Mar 29 19:49:01 CEST 2006
> I was amazed about that one. You are saying only
> because I've created a MUD related I can't sell the
> image of my fantasy-world? I can't sell t-shirts or even write books for sell
> based on Eirea world only because I've spend tones of
> years writting the code of a MUD that occurs in that
> original world?
Well, no I don't think that is the case.
My point was that the license is extremely ambigious about where the
line is between using DGD to promote a commerical venture and using
your own intellectual property to promote a commercial venture. The
issue arises because your MUD would not function without DGD, but
similarly none of your players would be using DGD without your MUD.
Realistically, I don't think the arguement that other products based
on the same world would constitute using the MUD to promote those
products, but it could be interpreted that your target audience is the
people playing your MUD in which case I don't see how that is any
different from selling t-shirts with your MUD's name/address on them.
DGD was in no way used in the creation of said t-shirts, so I fail to
see how it's license should apply to them.
Except for that clause that says the DGD driver can't be used to
promote a commercial venture, which I find slightly ambigious.
> I think I have not understood something or you are
> mixing world image rights with MUD service and code
> rights.
I'm on your side here. I don't believe that this should be the case,
but I'm playing devil's advocate and coming up with extreme cases in
hopes of some clarification.
I believe the license also says DGD may not be used in a corporate
environment. So it might be argueable that if your producing other
merchandise then you are indeed a commerical venture and require a
commercial license whether your MUD is 100% freeware or not.
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