[DGD] Callout hack

Shentino shentino at gmail.com
Wed Sep 6 01:20:57 CEST 2006


Unfortunately I'd still need something that would persist across a statedump.

On 8/31/06, Dan Bentley <diskmaster at hotmail.com> wrote:
> It's rather a bit of a hack solution... but couldn't you just create a
> function that accepts 2 time parameters, the first in seconds and the second
> in millisecond... then use a seconds callout to call the milliseconds
> callout? That's give you very long callouts with millisecond accuracy right?
>
> > -----Original Message-----
> > From: dgd-bounces at dworkin.nl [mailto:dgd-bounces at dworkin.nl] On Behalf
> > Of Shentino
> > Sent: Thursday, August 31, 2006 6:06 PM
> > To: All about Dworkin's Game Driver
> > Subject: Re: [DGD] Callout hack
> >
> > What files would I need to change besides call_out.c?
> >
> > Having super long millisecond callouts really appeals to me.
> > __________________________________________
> > http://mail.dworkin.nl/mailman/listinfo/dgd
>
> __________________________________________
> http://mail.dworkin.nl/mailman/listinfo/dgd
>



More information about the DGD mailing list