[DGD] Callout hack

Mikael Lindmark mikael.lindmark at teligent.se
Fri Sep 1 10:39:57 CEST 2006


Such solution would give something useful without risking breaking 
anything...

/Mike


Dan Bentley wrote:
> It's rather a bit of a hack solution... but couldn't you just create a
> function that accepts 2 time parameters, the first in seconds and the second
> in millisecond... then use a seconds callout to call the milliseconds
> callout? That's give you very long callouts with millisecond accuracy right?
> 
>> -----Original Message-----
>> From: dgd-bounces at dworkin.nl [mailto:dgd-bounces at dworkin.nl] On Behalf
>> Of Shentino
>> Sent: Thursday, August 31, 2006 6:06 PM
>> To: All about Dworkin's Game Driver
>> Subject: Re: [DGD] Callout hack
>>
>> What files would I need to change besides call_out.c?
>>
>> Having super long millisecond callouts really appeals to me.
>> __________________________________________
>> http://mail.dworkin.nl/mailman/listinfo/dgd
> 
> __________________________________________
> http://mail.dworkin.nl/mailman/listinfo/dgd
> 
> 



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