[DGD] requesting advice for newbie mud admin

Shentino shentino at gmail.com
Wed Apr 18 19:29:24 CEST 2007


Sounds like an interesting read...

Goals (in order of priority)
1.  Expose my mudlib to the prying eyes of the public and let the
ravages of unpredictable users find holes in my code and generally
make like a germ and immunize it against crashes with the antibodies
and T-cells of debugging.
2.  Exhibit it and get suggestions for appearance
3.  Make a sociable and interesting enough atmosphere to make helping
with 1 and 2 worth a player's time.

At the moment, my mudlib's infrastructure (or at least that of the mud
I'm running on top of it, if ya wanna get picky) is too primitive to
support much in the line of a rich mudding experience.  I got it to
where chat channels, in-game speech, tells, and mail won't crash :P

PS:

Strangely, the most noteworty part of my mudlib is that I push (and
twist) the envelope so hard that in the past few months DGD has had an
odd desire to crash.

If there we a contest for making DGD dump core the most often, Kotaka
would win hands down :P.  And I'm not even talking about stack
overflows.  Maybe this is what the TCP/IP bakeoffs mentioned in the
rfc's are all about.

No offense meant to Dworkin, I'm just an adventurous programmer. :)



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