[DGD] Changing connect() (network package)
Shentino
shentino at gmail.com
Wed Dec 12 02:43:17 CET 2007
On Dec 11, 2007 4:04 PM, Felix A. Croes <felix at dworkin.nl> wrote:
> Shentino <shentino at gmail.com> wrote:
>
> > Developing an asynchronous model would probably be mere coding.
> >
> > If you would implement a way to call LPC asynchronously from C, that
> > would probably help.
> >
> > Anyway, I should clarify that I'm not looking to IMPROVE the net
> > package, I'm looking to REPLACE it with something BRAND NEW.
> >
> > My version of networking would stay COMPLETELY out of the way of DGD's
> > normal activities. I'd have my own special objects for connections
> > and ports, and they'd play nicely with the rest of DGD simply by
> > staying the hell out of the way.
>
> You mean, add a way to start a LPC execution round from a separate
> thread in DGD, which is completely managed by the extension package?
>
> That would be more or less equivalent to having an external program
> which communicates with DGD on a normal socket, and performs all the
> extra functions. You could wrap it up in an LPC layer, and even
> have your own "connection" objects, indistinguishable by the rest
> of the mudlib from genuine connection objects.
>
> I must admit that the idea of having a thread support dependency in
> vanilla DGD does not have me jumping for joy. :)
>
> Regards,
> Dworkin
>
> ___________________________________________
> https://mail.dworkin.nl/mailman/listinfo/dgd
>
"Do it in LPC, do it in LPC, do it in LPC..."
Man, you just HATE extensions don't you?
:P
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