[DGD] parse_string
chris .
psych_mayo at hotmail.com
Mon Feb 19 10:57:22 CET 2007
I have 2 questions. First, I am trying to make what should be a real easy
auto-fun. It would check to see if str2 contains str. If yes return 1, if
no return 0. I am getting an error, and would like to know where i am going
wrong (aside from not understanding compiler-ish).
Here is my fun:
int searchstr(string str,string str2) {
if(!parse_string("match = /"+str+"/ check: match",str2) )
return 0;
return 1;
}
So that i gain the most, here is my flawed logic:
match = /"+str+"/ filters through str2, and only captures matches for str
check: match Parse string is successful if there is a 'match'.
Now i must look like a real fool now, but i must say, i know my lpc well,
but am having trouble so much as getting an initial understanding of the
special grammar that goes with the parse_string function.
My second question: This stuff seems like it can go pretty deep, and it
would take a lot of effort for me to get out in the deep end. I am not
seeing myself writing complex parsers for player input. Should I bother
myself to pick up a textbook on compiler-ish, or in my situation does the
effort outweigh the benefits?
Thanks
Chris Conner
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